We have been watching the game performance and we know that there has been a problem of a lack of variety in the teams. We are fixing that - but let's get into matchmaking and skill a little bit.
Titanfall has a skill system behind the scenes, even though we don't show this to players. Here's what our current skill curve looks like (where 25 is average):
As you can see, we have a nice symmetric skill graph, which is good.
The game finds teammates and opponents for you by using this skill data. After we build teams and those two teams play a few matches it is usually very clear which team is better. However, we weren't taking full advantage of this new information.
We've made some changes to address this:
1. Searching for teammates and opponents will now sometimes take more time to look for players that are a good skill level match, rather than purely prioritizing speed over quality. This will give us more time to build better teams and create closer games that are worth staying in for a longer period of time.
2. Rather than playing against the same opponents over and over, the game will periodically split the teams apart and search for new opponents for each team. This means if one team is dominating, we will update the skill for all of the players and then find each team a better suited match for the next round. Did you lose to a really great team? We'll make them disappear and replace them with a new opposing team - and they will have no idea that you just got your butts kicked. This should end some of the frustration with playing for extended periods when you're having an off night.
We're making these changes available immediately in a new "Improved Matchmaking (Beta)" playlist that you can try right now under "Play Classic MP". We may expand this into the other playlists after we watch the behavior and tweak things so that we're happy with it.
We're going to keep a close eye on game balance and refine things as needed to make everyone's experience the best that we can.